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Valkka
1.6.1
OpenSource Video Management
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This is the complete list of members for OpenGLThread, including all inherited members.
| activateSlot(SlotNumber i, YUVFrame *yuvframe) (defined in OpenGLThread) | OpenGLThread | |
| activateSlotIf(SlotNumber i, YUVFrame *yuvframe) (defined in OpenGLThread) | OpenGLThread | |
| addRectangleCall(int id, float left, float right, float top, float bottom) | OpenGLThread | |
| att (defined in OpenGLThread) | OpenGLThread | protected |
| callswaptime | OpenGLThread | protected |
| calltime (defined in OpenGLThread) | OpenGLThread | protected |
| checkSlots(long int mstime) (defined in OpenGLThread) | OpenGLThread | |
| clearObjectsCall(int id) | OpenGLThread | |
| closeGLX() | OpenGLThread | |
| closeThread() | Thread | protected |
| cmap (defined in OpenGLThread) | OpenGLThread | protected |
| condition | Thread | protected |
| contextAddRectangle(int id, float left, float right, float top, float bottom) (defined in OpenGLThread) | OpenGLThread | |
| contextClearObjects(int id) (defined in OpenGLThread) | OpenGLThread | |
| core_id (defined in Thread) | Thread | protected |
| cpuset (defined in Thread) | Thread | protected |
| createWindow(bool map=true, bool show=false) | OpenGLThread | |
| debug (defined in OpenGLThread) | OpenGLThread | protected |
| debugOff() (defined in OpenGLThread) | OpenGLThread | inline |
| debugOn() (defined in OpenGLThread) | OpenGLThread | inline |
| delRenderContexes() (defined in OpenGLThread) | OpenGLThread | protected |
| delRenderContext(int id) | OpenGLThread | |
| delRenderContextCall(int id) | OpenGLThread | |
| delRenderGroup(Window window_id) | OpenGLThread | |
| delRenderGroupCall(Window window_id) | OpenGLThread | |
| delShaders() | OpenGLThread | |
| diagnosis() | OpenGLThread | protected |
| display_id (defined in OpenGLThread) | OpenGLThread | protected |
| doublebuffer_flag (defined in OpenGLThread) | OpenGLThread | protected |
| dummyframe | OpenGLThread | protected |
| dumpInFifo() | OpenGLThread | inline |
| dumpPresFifo() | OpenGLThread | protected |
| dumpYUVStacks() | OpenGLThread | inline |
| fbConfigs (defined in OpenGLThread) | OpenGLThread | protected |
| future_ms_tolerance | OpenGLThread | protected |
| getChildWindow(Window parent_id) (defined in OpenGLThread) | OpenGLThread | |
| getDisplayId() (defined in OpenGLThread) | OpenGLThread | inline |
| getFrameFilter() | OpenGLThread | |
| getGlc() (defined in OpenGLThread) | OpenGLThread | inline |
| getRenderGroup(Window window_id) | OpenGLThread | |
| getRootId() (defined in OpenGLThread) | OpenGLThread | inline |
| getSwapInterval(GLXDrawable drawable=0) (defined in OpenGLThread) | OpenGLThread | |
| getVsyncAtStartup() | OpenGLThread | |
| glc (defined in OpenGLThread) | OpenGLThread | protected |
| handleFifo() | OpenGLThread | protected |
| handleSignal(OpenGLSignalContext &signal_ctx) (defined in OpenGLThread) | OpenGLThread | |
| handleSignals() | OpenGLThread | |
| has_thread | Thread | protected |
| hasCompositor(int screen) | OpenGLThread | |
| hasRenderGroup(Window window_id) | OpenGLThread | |
| infifo | OpenGLThread | protected |
| infilter | OpenGLThread | protected |
| infoCall() | OpenGLThread | |
| initGLX() | OpenGLThread | |
| insertFifo(Frame *f) | OpenGLThread | protected |
| internal_thread (defined in Thread) | Thread | protected |
| loadExtensions() | OpenGLThread | |
| loadYUVFrame(SlotNumber n_slot, YUVFrame *yuvframe) | OpenGLThread | |
| loop | Thread | protected |
| loop_mutex | Thread | protected |
| mainRun() | Thread | protected |
| mainRun_(void *p) (defined in Thread) | Thread | protectedstatic |
| makeCurrent(const Window window_id) | OpenGLThread | |
| makeShaders() | OpenGLThread | |
| manageSlotTimer(SlotNumber i, long int mstime) (defined in OpenGLThread) | OpenGLThread | |
| msbuftime | OpenGLThread | protected |
| mutex | Thread | protected |
| name | Thread | protected |
| newRenderContext(SlotNumber slot, Window window_id, int id, unsigned int z) | OpenGLThread | |
| newRenderContextCall(SlotNumber slot, Window window_id, unsigned int z) | OpenGLThread | |
| newRenderGroup(Window window_id) | OpenGLThread | |
| newRenderGroupCall(Window window_id) | OpenGLThread | |
| OpenGLThread(const char *name, OpenGLFrameFifoContext fifo_ctx=OpenGLFrameFifoContext(), unsigned msbuftime=DEFAULT_OPENGLTHREAD_BUFFERING_TIME, const char *x_connection="") | OpenGLThread | |
| operator=(const Thread &) | Thread | private |
| pglXGetSwapIntervalMESA (defined in OpenGLThread) | OpenGLThread | private |
| pglXSwapIntervalEXT (defined in OpenGLThread) | OpenGLThread | private |
| pglXSwapIntervalMESA (defined in OpenGLThread) | OpenGLThread | private |
| postJoin() | Thread | virtual |
| postRun() | OpenGLThread | virtual |
| preJoin() | Thread | virtual |
| preRun() | OpenGLThread | virtual |
| presfifo | OpenGLThread | protected |
| readStaticTex() | OpenGLThread | protected |
| reConfigWindow(Window window_id) (defined in OpenGLThread) | OpenGLThread | |
| recycle(Frame *f) | OpenGLThread | inline |
| releaseFrames() | OpenGLThread | |
| render(SlotNumber n_slot) | OpenGLThread | |
| render_contexes | OpenGLThread | protected |
| render_groups | OpenGLThread | protected |
| render_lists | OpenGLThread | protected |
| reportCallTime(unsigned i) | OpenGLThread | protected |
| reportRenderGroups() (defined in OpenGLThread) | OpenGLThread | |
| reportRenderList() (defined in OpenGLThread) | OpenGLThread | |
| reportSlots() (defined in OpenGLThread) | OpenGLThread | |
| requestStopCall() | OpenGLThread | virtual |
| reserveFrames() | OpenGLThread | |
| resetCallTime() (defined in OpenGLThread) | OpenGLThread | protected |
| rgb_shader | OpenGLThread | protected |
| root_id (defined in OpenGLThread) | OpenGLThread | protected |
| run() | OpenGLThread | virtual |
| sendSignal(OpenGLSignalContext signal_ctx) | OpenGLThread | |
| Thread::sendSignal(SignalContext signal_ctx) | Thread | virtual |
| sendSignalAndWait(OpenGLSignalContext signal_ctx) | OpenGLThread | |
| Thread::sendSignalAndWait(SignalContext signal_ctx) | Thread | virtual |
| setAffinity(int i) | Thread | |
| setStaticTexFile(const char *fname) | OpenGLThread | |
| setSwapInterval(unsigned i, GLXDrawable drawable=0) (defined in OpenGLThread) | OpenGLThread | |
| signal_fifo | OpenGLThread | |
| slots_ | OpenGLThread | protected |
| slotUsed(SlotNumber i) (defined in OpenGLThread) | OpenGLThread | |
| start_condition | Thread | protected |
| start_mutex | Thread | protected |
| startCall() | Thread | |
| static_texture_file | OpenGLThread | protected |
| statictex | OpenGLThread | protected |
| stop_requested (defined in Thread) | Thread | protected |
| stopCall() | Thread | virtual |
| swap_flavor (defined in OpenGLThread) | OpenGLThread | |
| swap_interval_at_startup | OpenGLThread | |
| Thread(const char *name) | Thread | |
| Thread(const Thread &) | Thread | private |
| thread_attr | Thread | protected |
| thread_joined (defined in Thread) | Thread | protected |
| vi (defined in OpenGLThread) | OpenGLThread | protected |
| VSyncOff() | OpenGLThread | |
| waitReady() | Thread | virtual |
| waitStopCall() | Thread | virtual |
| x_connection | OpenGLThread | protected |
| yuv_shader | OpenGLThread | protected |
| YUVdiagnosis() | OpenGLThread | inline |
| ~OpenGLThread() | OpenGLThread | virtual |
| ~Thread() | Thread |