Valkka
1.6.1
OpenSource Video Management
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This is the complete list of members for OpenGLThread, including all inherited members.
activateSlot(SlotNumber i, YUVFrame *yuvframe) (defined in OpenGLThread) | OpenGLThread | |
activateSlotIf(SlotNumber i, YUVFrame *yuvframe) (defined in OpenGLThread) | OpenGLThread | |
addRectangleCall(int id, float left, float right, float top, float bottom) | OpenGLThread | |
att (defined in OpenGLThread) | OpenGLThread | protected |
callswaptime | OpenGLThread | protected |
calltime (defined in OpenGLThread) | OpenGLThread | protected |
checkSlots(long int mstime) (defined in OpenGLThread) | OpenGLThread | |
clearObjectsCall(int id) | OpenGLThread | |
closeGLX() | OpenGLThread | |
closeThread() | Thread | protected |
cmap (defined in OpenGLThread) | OpenGLThread | protected |
condition | Thread | protected |
contextAddRectangle(int id, float left, float right, float top, float bottom) (defined in OpenGLThread) | OpenGLThread | |
contextClearObjects(int id) (defined in OpenGLThread) | OpenGLThread | |
core_id (defined in Thread) | Thread | protected |
cpuset (defined in Thread) | Thread | protected |
createWindow(bool map=true, bool show=false) | OpenGLThread | |
debug (defined in OpenGLThread) | OpenGLThread | protected |
debugOff() (defined in OpenGLThread) | OpenGLThread | inline |
debugOn() (defined in OpenGLThread) | OpenGLThread | inline |
delRenderContexes() (defined in OpenGLThread) | OpenGLThread | protected |
delRenderContext(int id) | OpenGLThread | |
delRenderContextCall(int id) | OpenGLThread | |
delRenderGroup(Window window_id) | OpenGLThread | |
delRenderGroupCall(Window window_id) | OpenGLThread | |
delShaders() | OpenGLThread | |
diagnosis() | OpenGLThread | protected |
display_id (defined in OpenGLThread) | OpenGLThread | protected |
doublebuffer_flag (defined in OpenGLThread) | OpenGLThread | protected |
dummyframe | OpenGLThread | protected |
dumpInFifo() | OpenGLThread | inline |
dumpPresFifo() | OpenGLThread | protected |
dumpYUVStacks() | OpenGLThread | inline |
fbConfigs (defined in OpenGLThread) | OpenGLThread | protected |
future_ms_tolerance | OpenGLThread | protected |
getChildWindow(Window parent_id) (defined in OpenGLThread) | OpenGLThread | |
getDisplayId() (defined in OpenGLThread) | OpenGLThread | inline |
getFrameFilter() | OpenGLThread | |
getGlc() (defined in OpenGLThread) | OpenGLThread | inline |
getRenderGroup(Window window_id) | OpenGLThread | |
getRootId() (defined in OpenGLThread) | OpenGLThread | inline |
getSwapInterval(GLXDrawable drawable=0) (defined in OpenGLThread) | OpenGLThread | |
getVsyncAtStartup() | OpenGLThread | |
glc (defined in OpenGLThread) | OpenGLThread | protected |
handleFifo() | OpenGLThread | protected |
handleSignal(OpenGLSignalContext &signal_ctx) (defined in OpenGLThread) | OpenGLThread | |
handleSignals() | OpenGLThread | |
has_thread | Thread | protected |
hasCompositor(int screen) | OpenGLThread | |
hasRenderGroup(Window window_id) | OpenGLThread | |
infifo | OpenGLThread | protected |
infilter | OpenGLThread | protected |
infoCall() | OpenGLThread | |
initGLX() | OpenGLThread | |
insertFifo(Frame *f) | OpenGLThread | protected |
internal_thread (defined in Thread) | Thread | protected |
loadExtensions() | OpenGLThread | |
loadYUVFrame(SlotNumber n_slot, YUVFrame *yuvframe) | OpenGLThread | |
loop | Thread | protected |
loop_mutex | Thread | protected |
mainRun() | Thread | protected |
mainRun_(void *p) (defined in Thread) | Thread | protectedstatic |
makeCurrent(const Window window_id) | OpenGLThread | |
makeShaders() | OpenGLThread | |
manageSlotTimer(SlotNumber i, long int mstime) (defined in OpenGLThread) | OpenGLThread | |
msbuftime | OpenGLThread | protected |
mutex | Thread | protected |
name | Thread | protected |
newRenderContext(SlotNumber slot, Window window_id, int id, unsigned int z) | OpenGLThread | |
newRenderContextCall(SlotNumber slot, Window window_id, unsigned int z) | OpenGLThread | |
newRenderGroup(Window window_id) | OpenGLThread | |
newRenderGroupCall(Window window_id) | OpenGLThread | |
OpenGLThread(const char *name, OpenGLFrameFifoContext fifo_ctx=OpenGLFrameFifoContext(), unsigned msbuftime=DEFAULT_OPENGLTHREAD_BUFFERING_TIME, const char *x_connection="") | OpenGLThread | |
operator=(const Thread &) | Thread | private |
pglXGetSwapIntervalMESA (defined in OpenGLThread) | OpenGLThread | private |
pglXSwapIntervalEXT (defined in OpenGLThread) | OpenGLThread | private |
pglXSwapIntervalMESA (defined in OpenGLThread) | OpenGLThread | private |
postJoin() | Thread | virtual |
postRun() | OpenGLThread | virtual |
preJoin() | Thread | virtual |
preRun() | OpenGLThread | virtual |
presfifo | OpenGLThread | protected |
readStaticTex() | OpenGLThread | protected |
reConfigWindow(Window window_id) (defined in OpenGLThread) | OpenGLThread | |
recycle(Frame *f) | OpenGLThread | inline |
releaseFrames() | OpenGLThread | |
render(SlotNumber n_slot) | OpenGLThread | |
render_contexes | OpenGLThread | protected |
render_groups | OpenGLThread | protected |
render_lists | OpenGLThread | protected |
reportCallTime(unsigned i) | OpenGLThread | protected |
reportRenderGroups() (defined in OpenGLThread) | OpenGLThread | |
reportRenderList() (defined in OpenGLThread) | OpenGLThread | |
reportSlots() (defined in OpenGLThread) | OpenGLThread | |
requestStopCall() | OpenGLThread | virtual |
reserveFrames() | OpenGLThread | |
resetCallTime() (defined in OpenGLThread) | OpenGLThread | protected |
rgb_shader | OpenGLThread | protected |
root_id (defined in OpenGLThread) | OpenGLThread | protected |
run() | OpenGLThread | virtual |
sendSignal(OpenGLSignalContext signal_ctx) | OpenGLThread | |
Thread::sendSignal(SignalContext signal_ctx) | Thread | virtual |
sendSignalAndWait(OpenGLSignalContext signal_ctx) | OpenGLThread | |
Thread::sendSignalAndWait(SignalContext signal_ctx) | Thread | virtual |
setAffinity(int i) | Thread | |
setStaticTexFile(const char *fname) | OpenGLThread | |
setSwapInterval(unsigned i, GLXDrawable drawable=0) (defined in OpenGLThread) | OpenGLThread | |
signal_fifo | OpenGLThread | |
slots_ | OpenGLThread | protected |
slotUsed(SlotNumber i) (defined in OpenGLThread) | OpenGLThread | |
start_condition | Thread | protected |
start_mutex | Thread | protected |
startCall() | Thread | |
static_texture_file | OpenGLThread | protected |
statictex | OpenGLThread | protected |
stop_requested (defined in Thread) | Thread | protected |
stopCall() | Thread | virtual |
swap_flavor (defined in OpenGLThread) | OpenGLThread | |
swap_interval_at_startup | OpenGLThread | |
Thread(const char *name) | Thread | |
Thread(const Thread &) | Thread | private |
thread_attr | Thread | protected |
thread_joined (defined in Thread) | Thread | protected |
vi (defined in OpenGLThread) | OpenGLThread | protected |
VSyncOff() | OpenGLThread | |
waitReady() | Thread | virtual |
waitStopCall() | Thread | virtual |
x_connection | OpenGLThread | protected |
yuv_shader | OpenGLThread | protected |
YUVdiagnosis() | OpenGLThread | inline |
~OpenGLThread() | OpenGLThread | virtual |
~Thread() | Thread |