Valkka  1.6.1
OpenSource Video Management
OpenGLThread Member List

This is the complete list of members for OpenGLThread, including all inherited members.

activateSlot(SlotNumber i, YUVFrame *yuvframe) (defined in OpenGLThread)OpenGLThread
activateSlotIf(SlotNumber i, YUVFrame *yuvframe) (defined in OpenGLThread)OpenGLThread
addRectangleCall(int id, float left, float right, float top, float bottom)OpenGLThread
att (defined in OpenGLThread)OpenGLThreadprotected
callswaptimeOpenGLThreadprotected
calltime (defined in OpenGLThread)OpenGLThreadprotected
checkSlots(long int mstime) (defined in OpenGLThread)OpenGLThread
clearObjectsCall(int id)OpenGLThread
closeGLX()OpenGLThread
closeThread()Threadprotected
cmap (defined in OpenGLThread)OpenGLThreadprotected
conditionThreadprotected
contextAddRectangle(int id, float left, float right, float top, float bottom) (defined in OpenGLThread)OpenGLThread
contextClearObjects(int id) (defined in OpenGLThread)OpenGLThread
core_id (defined in Thread)Threadprotected
cpuset (defined in Thread)Threadprotected
createWindow(bool map=true, bool show=false)OpenGLThread
debug (defined in OpenGLThread)OpenGLThreadprotected
debugOff() (defined in OpenGLThread)OpenGLThreadinline
debugOn() (defined in OpenGLThread)OpenGLThreadinline
delRenderContexes() (defined in OpenGLThread)OpenGLThreadprotected
delRenderContext(int id)OpenGLThread
delRenderContextCall(int id)OpenGLThread
delRenderGroup(Window window_id)OpenGLThread
delRenderGroupCall(Window window_id)OpenGLThread
delShaders()OpenGLThread
diagnosis()OpenGLThreadprotected
display_id (defined in OpenGLThread)OpenGLThreadprotected
doublebuffer_flag (defined in OpenGLThread)OpenGLThreadprotected
dummyframeOpenGLThreadprotected
dumpPresFifo()OpenGLThreadprotected
fbConfigs (defined in OpenGLThread)OpenGLThreadprotected
future_ms_toleranceOpenGLThreadprotected
getChildWindow(Window parent_id) (defined in OpenGLThread)OpenGLThread
getDisplayId() (defined in OpenGLThread)OpenGLThreadinline
getFrameFilter()OpenGLThread
getGlc() (defined in OpenGLThread)OpenGLThreadinline
getRenderGroup(Window window_id)OpenGLThread
getRootId() (defined in OpenGLThread)OpenGLThreadinline
getSwapInterval(GLXDrawable drawable=0) (defined in OpenGLThread)OpenGLThread
getVsyncAtStartup()OpenGLThread
glc (defined in OpenGLThread)OpenGLThreadprotected
handleFifo()OpenGLThreadprotected
handleSignal(OpenGLSignalContext &signal_ctx) (defined in OpenGLThread)OpenGLThread
handleSignals()OpenGLThread
has_threadThreadprotected
hasCompositor(int screen)OpenGLThread
hasRenderGroup(Window window_id)OpenGLThread
infifoOpenGLThreadprotected
infilterOpenGLThreadprotected
infoCall()OpenGLThread
initGLX()OpenGLThread
insertFifo(Frame *f)OpenGLThreadprotected
internal_thread (defined in Thread)Threadprotected
loadExtensions()OpenGLThread
loadYUVFrame(SlotNumber n_slot, YUVFrame *yuvframe)OpenGLThread
loopThreadprotected
loop_mutexThreadprotected
mainRun()Threadprotected
mainRun_(void *p) (defined in Thread)Threadprotectedstatic
makeCurrent(const Window window_id)OpenGLThread
makeShaders()OpenGLThread
manageSlotTimer(SlotNumber i, long int mstime) (defined in OpenGLThread)OpenGLThread
msbuftimeOpenGLThreadprotected
mutexThreadprotected
nameThreadprotected
newRenderContext(SlotNumber slot, Window window_id, int id, unsigned int z)OpenGLThread
newRenderContextCall(SlotNumber slot, Window window_id, unsigned int z)OpenGLThread
newRenderGroup(Window window_id)OpenGLThread
newRenderGroupCall(Window window_id)OpenGLThread
OpenGLThread(const char *name, OpenGLFrameFifoContext fifo_ctx=OpenGLFrameFifoContext(), unsigned msbuftime=DEFAULT_OPENGLTHREAD_BUFFERING_TIME, const char *x_connection="")OpenGLThread
operator=(const Thread &)Threadprivate
pglXGetSwapIntervalMESA (defined in OpenGLThread)OpenGLThreadprivate
pglXSwapIntervalEXT (defined in OpenGLThread)OpenGLThreadprivate
pglXSwapIntervalMESA (defined in OpenGLThread)OpenGLThreadprivate
postJoin()Threadvirtual
postRun()OpenGLThreadvirtual
preJoin()Threadvirtual
preRun()OpenGLThreadvirtual
presfifoOpenGLThreadprotected
readStaticTex()OpenGLThreadprotected
reConfigWindow(Window window_id) (defined in OpenGLThread)OpenGLThread
releaseFrames()OpenGLThread
render(SlotNumber n_slot)OpenGLThread
render_contexesOpenGLThreadprotected
render_groupsOpenGLThreadprotected
render_listsOpenGLThreadprotected
reportCallTime(unsigned i)OpenGLThreadprotected
reportRenderGroups() (defined in OpenGLThread)OpenGLThread
reportRenderList() (defined in OpenGLThread)OpenGLThread
reportSlots() (defined in OpenGLThread)OpenGLThread
requestStopCall()OpenGLThreadvirtual
reserveFrames()OpenGLThread
resetCallTime() (defined in OpenGLThread)OpenGLThreadprotected
rgb_shaderOpenGLThreadprotected
root_id (defined in OpenGLThread)OpenGLThreadprotected
run()OpenGLThreadvirtual
sendSignal(OpenGLSignalContext signal_ctx)OpenGLThread
Thread::sendSignal(SignalContext signal_ctx)Threadvirtual
sendSignalAndWait(OpenGLSignalContext signal_ctx)OpenGLThread
Thread::sendSignalAndWait(SignalContext signal_ctx)Threadvirtual
setAffinity(int i)Thread
setStaticTexFile(const char *fname)OpenGLThread
setSwapInterval(unsigned i, GLXDrawable drawable=0) (defined in OpenGLThread)OpenGLThread
signal_fifoOpenGLThread
slots_OpenGLThreadprotected
slotUsed(SlotNumber i) (defined in OpenGLThread)OpenGLThread
start_conditionThreadprotected
start_mutexThreadprotected
startCall()Thread
static_texture_fileOpenGLThreadprotected
statictexOpenGLThreadprotected
stop_requested (defined in Thread)Threadprotected
stopCall()Threadvirtual
swap_flavor (defined in OpenGLThread)OpenGLThread
swap_interval_at_startupOpenGLThread
Thread(const char *name)Thread
Thread(const Thread &)Threadprivate
thread_attrThreadprotected
thread_joined (defined in Thread)Threadprotected
vi (defined in OpenGLThread)OpenGLThreadprotected
VSyncOff()OpenGLThread
waitReady()Threadvirtual
waitStopCall()Threadvirtual
x_connectionOpenGLThreadprotected
yuv_shaderOpenGLThreadprotected
~OpenGLThread()OpenGLThreadvirtual
~Thread()Thread