| Valkka
    1.6.1
    OpenSource Video Management | 
A class for multithreading with a signaling system. More...
#include <thread.h>

| Public Member Functions | |
| Thread (const char *name) | |
| Default constructor.  More... | |
| ~Thread () | |
| Destructor:not virtual.  More... | |
| virtual void | run ()=0 | 
| Main execution loop is defined here. | |
| virtual void | preRun ()=0 | 
| Called before entering the main execution loop, but after creating the thread. | |
| virtual void | postRun ()=0 | 
| Called after the main execution loop exits, but before joining the thread. | |
| virtual void | preJoin () | 
| Called before the thread is joined. | |
| virtual void | postJoin () | 
| Called after the thread has been joined. | |
| virtual void | sendSignal (SignalContext signal_ctx) | 
| Send a signal to the thread. | |
| virtual void | sendSignalAndWait (SignalContext signal_ctx) | 
| Send a signal to the thread and wait for all signals to be executed. | |
| void | setAffinity (int i) | 
| API method for setting the thread affinity.  More... | |
| void | startCall () | 
| API method: starts the thread. | |
| virtual void | stopCall () | 
| API method: stops the thread.  More... | |
| virtual void | requestStopCall () | 
| API method: stops the thread.  More... | |
| virtual void | waitStopCall () | 
| API method: waits until the thread is joined.  More... | |
| virtual void | waitReady () | 
| Wait until thread has processed all its signals. | |
| Protected Member Functions | |
| void | mainRun () | 
| Does the preRun, run, postRun sequence. | |
| void | closeThread () | 
| Sends exit signal to the thread, calls join. This method blocks until thread has exited. Set Thread::has_thread to false. | |
| Static Protected Member Functions | |
| static void * | mainRun_ (void *p) | 
| Protected Attributes | |
| std::string | name | 
| Name of the thread. | |
| bool | has_thread | 
| true if thread has been started | |
| bool | stop_requested | 
| bool | thread_joined | 
| std::mutex | start_mutex | 
| Mutex protecting start_condition. | |
| std::condition_variable | start_condition | 
| Notified when the thread has been started. | |
| std::mutex | mutex | 
| Mutex protecting the condition variable and signal queue. | |
| std::condition_variable | condition | 
| Condition variable for the signal queue (triggered when all signals processed). Not necessarily used by all subclasses. | |
| std::mutex | loop_mutex | 
| Protects thread's main execution loop (if necessary) | |
| std::deque< SignalContext > | signal_fifo | 
| Signal queue (fifo). Redefine in child classes. | |
| bool | loop | 
| Use this boolean to control if the main loop in Thread:run should exit. | |
| int | core_id | 
| pthread_attr_t | thread_attr | 
| Thread attributes, pthread_* way. | |
| cpu_set_t | cpuset | 
| pthread_t | internal_thread | 
| Private Member Functions | |
| Thread (const Thread &) | |
| Void copy-constructor: this class is non-copyable.  More... | |
| void | operator= (const Thread &) | 
| Void copy-constructor: this class is non-copyable. | |
A class for multithreading with a signaling system.
Thread class has a simple system for receiving signals. Signals are placed into a mutex protected fifo queue. The internal struct SignalContext defines data structures passed by the signals. Subclasses typically implement their own SingalContext
| Thread::Thread | ( | const char * | name | ) | 
Default constructor.
| name | - name of the thread | 
| core_id | - bind to a specific processor. Default=-1, i.e. no processor affinity | 
| Thread::~Thread | ( | ) | 
Destructor:not virtual.
Each subclass needs to invoke it's own Thread::stopCall() method
| 
 | private | 
Void copy-constructor: this class is non-copyable.
We have a mutex member in this class. Those are non-copyable. Other possibility would be to manage a pointer to the mutex. The "pointerization" can be done at some other level as well (say, using pointers of this object)
Copying threads is not a good idea either
| 
 | virtual | 
API method: stops the thread.
Like Thread::stopCall() but does not block. Waiting for the thread to join is done in Thread::waitStoppedCall()
Reimplemented in ValkkaFSReaderThread, ValkkaFSWriterThread, USBDeviceThread, OpenGLThread, LiveThread, FDWriteThread, DecoderThread, FileCacheThread, and FileThread.
| void Thread::setAffinity | ( | int | i | ) | 
API method for setting the thread affinity.
Use before starting the thread
| 
 | virtual | 
API method: stops the thread.
If Thread::has_thread is true, sends exit signal to the thread and calls Thread::closeThread Waits until the thread is joined
Reimplemented in TestThread.

| 
 | virtual | 
API method: waits until the thread is joined.
Use with Thread::requestStopCall
