| Valkka
    1.6.1
    OpenSource Video Management | 
A general purpose shader class. More...
#include <shader.h>

| Public Member Functions | |
| Shader () | |
| Default constructor.  More... | |
| virtual | ~Shader () | 
| Default destructor. | |
| ban_copy_ctor (Shader) | |
| ban_copy_asm (Shader) | |
| void | compile () | 
| Compile shader. | |
| virtual void | findVars () | 
| Link shader program variable references to the shader program. | |
| void | scale (GLfloat fx, GLfloat fy) | 
| Set transformation matrix to simple scaling. | |
| void | use () | 
| Use shader program for bitmap rendering. | |
| void | use_obj () | 
| Use shader program for overlay object drawing. | |
| void | validate () | 
| Validate shader program. | |
| Public Attributes | |
| GLint | transform | 
| OpenGL VERTEX SHADER PROGRAM VAR : transformation matrix. | |
| GLint | transform_obj | 
| OpenGL VERTEX SHADER PROGRAM VAR : transformation matrix. For the object overlay shader program. | |
| GLint | position | 
| OpenGL VERTEX SHADER PROGRAM VAR : position vertex array. Typically "hard-coded" into the shader code with (location=0) | |
| GLint | texcoord | 
| OpenGL VERTEX SHADER PROGRAM VAR : texture coordinate array. Typically "hard-coded" into the shader code with (location=1) | |
| GLint | object | 
| Protected Member Functions | |
| virtual const char * | vertex_shader ()=0 | 
| virtual const char * | fragment_shader ()=0 | 
| const char * | vertex_shader_obj () | 
| const char * | fragment_shader_obj () | 
| Protected Attributes | |
| GLuint | program | 
| OpenGL reference to vertex & fragment shader program for rendering bitmap. | |
| GLuint | program_obj | 
| OpenGL reference to vertex & fragment shader program for rendering overlay objects. | |
A general purpose shader class.
Subclass for, say:
| Shader::Shader | ( | ) | 
Default constructor.
Calls Shader::compile and Shader::findVars