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Valkka
1.6.1
OpenSource Video Management
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Each Frame carries information about it's slot number in Frame::slot. More...
#include <openglthread.h>

Public Member Functions | |
| SlotContext (YUVTEX *statictex, YUVShader *shader) | |
| Default constructor. | |
| ~SlotContext () | |
| Default destructor. | |
| ban_copy_ctor (SlotContext) | |
| ban_copy_asm (SlotContext) | |
| void | activate (BitmapPars bmpars) |
| Allocate SlotContext::yuvtex (for a frame of certain size) | |
| void | deActivate () |
| Deallocate textures. | |
| void | loadYUVFrame (YUVFrame *yuvframe) |
| Load bitmap from YUVFrame to SlotContext::yuvtex. | |
| YUVTEX * | getTEX () |
| Returns the relevant texture set (static or live) | |
| bool | manageTimer (long int mstime) |
| Updates SlotContext::lastmstime. Returns false if too little time has passed since receiving the last frame. | |
| void | checkIfDead (long int mstime) |
| Compares SlotContext::lastmstime to mstime and changes the state of SlotContext::is_dead. | |
| bool | isPending (long int mstime) |
| Compares SlotContext::lastmstime to mstime and returns true of a treshold is met (if last frame was received long time ago) | |
| bool | isUsed () const |
| bool | isActive () const |
| Check if active. | |
| bool | isDead () const |
| void | inc_ref_count () |
| void | dec_ref_count () |
| void | loadFlag (bool val) |
| void | keepFlag (bool val) |
Public Attributes | |
| YUVTEX * | yuvtex |
| This could be a base class for different kinds of textures (now only YUVTEX) | |
| YUVTEX * | statictex |
| A static texture to be shown on the screen if no video is received. | |
| YUVShader * | shader |
| Base class for the chosen Shader for this slot. Now always YUVShader. | |
| BitmapPars | bmpars |
| long int | lastmstime |
| Last millisecond timestamp when this slot received a frame. | |
Private Attributes | |
| uint | ref_count |
| bool | active |
| Is activated or not. Active = has received a setup frame. | |
| bool | is_dead |
| Has received frames or not for a while ? | |
| AVCodecID | codec_id |
| FFmpeg codec id. | |
| bool | load_flag |
| This flag is cleared when a new frame is loaded. | |
| bool | keep_flag |
| Should we keep on showing the previous frame, even if the slot is_dead? | |
| long int | prev_mstimestamp |
| for debugging: check if frames are fed in correct timestamp order | |
Each Frame carries information about it's slot number in Frame::slot.
Slot number identifies the origin of the stream. When the bitmap Frame arrives to OpenGLThread, each stream/slot requires:
This class encapsulates all that. SlotContext can be in an active (with textures reserved and shaders set) or in an inactive state.